Senior Unity Developer
Auto Import<p><span><strong>Plummy Games</strong> is a product-driven mobile gaming company focused on creating high-quality casual experiences for players worldwide. Our flagship game, <strong>Star Merge</strong>, is a successful F2P Merge-3 title recognized for its polished gameplay and stunning visuals. We’re a team that values creativity, ownership, and continuous growth.</span></p><p><span>We’re building a new mobile game from scratch and looking for a <strong>Senior Unity Developer</strong> to help shape the project’s technical foundation alongside the CTO. This is a high-impact role for someone who values scalable architecture, live-ops readiness, experimentation, and long-term maintainability from day one.</span></p><p><span>Let's merge your talents with our vision and create something truly magical! ⭐</span></p><h3><span>Responsibilities:</span></h3><ul><li><p><span>Build and maintain the Unity client for a new mobile F2P game</span></p></li><li><p><span>Design scalable client architecture with clear separation between gameplay logic and presentation</span></p></li><li><p><span>Collaborate closely with backend, game design, and live-ops systems</span></p></li><li><p><span>Integrate remote config, feature flags, A/B testing, analytics, and live events into the core client architecture</span></p></li><li><p><span>Develop reusable UI systems for dynamic live-ops content and in-game events</span></p></li><li><p><span>Implement robust observability and crash-reporting pipelines</span></p></li><li><p><span>Contribute to technical architecture decisions and engineering best practices</span></p></li><li><p><span>Work closely with the CTO on long-term technical strategy</span></p></li></ul><h3><span>Requirements:</span></h3><ul><li><p><span>5+ years of professional experience with Unity development</span></p></li><li><p><span>Experience shipping and operating live mobile games on iOS and Android</span></p></li><li><p><span>Strong C# fundamentals and solid software architecture practices</span></p></li><li><p><span>Experience building live-ops, remote config, and experimentation systems</span></p></li><li><p><span>Experience with server-authoritative architecture (Nakama, PlayFab, Beamable, AccelByte, or similar)</span></p></li><li><p><span>Experience integrating backend services into Unity clients</span></p></li><li><p><span>Experience with headless simulations or automated gameplay testing</span></p></li><li><p><span>Familiarity with AppsFlyer, Unity Version Control, Unity Asset Manager, Datadog RUM, and Firebase Crashlytics</span></p></li><li><p><span>Experience working on F2P mobile casual/puzzle games (match-3, merge, blast, solitaire, etc.)</span></p></li><li><p><span>Advanced English proficiency with a strong command of vocabulary to communicate effectively in professional contexts</span></p></li><li><p><span>Comfortable working in small, fast-moving teams with high ownership and autonomy</span></p></li></ul><h5><span>Nice to Have:</span></h5><ul><li><p><span>Experience with the Heroic Labs ecosystem (Nakama, Satori, Hiro) as a backend</span></p></li><li><p><span>Exposure to ML-driven personalization or experimentation systems</span></p></li><li><p><span>Experience outside of Unity development</span></p></li></ul><h3><span>Why This Role:</span></h3><ul><li><p><span>Build a live mobile game from the ground up</span></p></li><li><p><span>Direct collaboration with CTO and product leadership</span></p></li><li><p><span>High ownership and architectural influence</span></p></li><li><p><span>No legacy constraints:)</span></p></li><li><p><span>Small experienced team with fast decision-making</span></p></li></ul><h3><strong>We offer:</strong></h3><ul><li><p>Remote-first approach with various collaboration models</p></li><li><p>Smooth onboarding experience, with full support from our team to help you feel confident from accepting the offer</p></li><li><p>Work alongside experienced, like-minded professionals with an opportunity for fast professional growth</p></li><li><p>Competitive salaries, reviewed on a timely basis, or personal achievements and involvement in the project</p></li><li><p>A standard 5-day workweek, synced with the GMT+3 time zone</p></li><li><p>20 business days of paid vacation, with the option to take single days off from this amount</p></li><li><p>Public holidays based on your country of residence</p></li><li><p>5 sick days per year for health-related needs - no doctor’s note required</p></li></ul><p>📍Moldova-based? You’ll work from our office and will be covered with full IT Park social benefits</p><p>📍Estonia-based? You’ll get a full employment contract under Estonian law</p>